Removed Bilinear filtering and possible compression from a couple of sky textures. Water Splashes are now hidden and cleaned up on entering a cutscene. Oxygen and heat alerts should no longer play during cutscenes. Players are now given some invincibility during the starting transition time of a cutscene. This change does not apply to the cutscene in Palace Courtyard's boss arena. This also should fix any player zombie-state bugs that render many interactable objects unusable when such situation occurs. If Revival is successful, the cutscene will be activated properly and proceed as planned. If the player enters a cutscene zone when KO'd, the game will attempt to Revive the player on the spot if possible, adhering to revivals' rules and requirements. Fixed an issue where Palace Courtyard would not properly display the Vinyl icon in the Adventure Map. Players can now press Left to go from Snowfields to the Guard Trial (it was previously only possible to navigate this way by pressing Down). As players are unable to access the rest of the world map untill Snowfields is cleared, this gives them the ability to buy items during this point in the game. A small hub area with a shop has been added just prior to Snowfields to allow players a chance to buy helpful items (at a slight markup). Fixed an issue where the waterfall in Neera and Carol's basic tutorial stages wasn't moving. Tutorial stages will now force Powerups off. Fixed a small issue in Milla's Basic Tutorial where her Cube Blaster animation would not play. Fixed a small issue in Carol's Basic Tutorial where the input for jump disc warps displayed incorrectly. If the player doesn't have any game clear badges yet, a message will pop up asking the player if they would like to play the tutorial stage when they first overlap it on the Adventure Mode map. It is not required to clear this tutorial to progress. A brand new tutorial stage, Guard Trial, will now appear immediately after Shuigang. A brief section has been added to the tail end of the Basic Tutorial which quickly addresses the Guard technique. Fixed an issue where the tally in the results menu could be interrupted. Fixed some math inaccuracies for the bonus percentage and crystal reward. Fixed an issue where the total crystal bonus would sometimes be off by one when the player used an item which reduced their total crystal bonus. Can now short hop while holding out a shield or firing the Cube Blaster. Increased Carol's guard time while on a bike by 5 frames. Fixed an issue where Carol would be direction-locked in midair if she Low Kicked onto a fuel can. Carol's bike will be stored if she restarts from checkpoint while riding it. Fixed Dragon Boost flame effect sometimes having an incorrect angle. Fixed an issue where the player would have collision problems if they fell off-screen without touching solid ground since the start of the level. Petals spawned from a fire shield will magnetize to the player after a brief delay. Changed some velocity values and jump flags on leaving water in an attempt to prevent the player from occasionally losing vertical velocity when leaving water or entering a dry bubble. Some small adjustments have been made to sustaining damage from falling off-screen: Added 0.2 second input lock, players are now placed a bit farther from the ledge, the player's collision layer is now reverted, and momentum should now be stopped more reliably. Fixed a handful of typos in places including the Royal Palace, the Battlesphere Lobby, Adventure Square, the Gallery, and the world map. This includes boss tracks, map tracks, and a handful of stage and hub themes. All music which previously lacked seamless looping now feature it. If the player has cleared the game, a certain relevant NPC will provide a hint on the text's location. Certain lore text has been added to a relevant location and can be read after a certain point late in the game. Thank you all so much for your support and feedback, we couldn't have polished the game this much without your help! ♥ Additionally, Chloe has now set up a campground before the Snowfields stage that makes it possible to buy items from her at the point where the player is blocked from returning to town. In the meantime, we have a juicy new update that not only includes a hefty amount of fixes and balance tweaks, but includes two new locations in Shuigang!īeyond the outskirts of town is an optional advanced tutorial to teach new players how to guard properly. Hello Avalicians! With summer almost here, we've been working hard on porting the game to consoles and addressing as many lingering bugs as possible.
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